In an attempt to get players to see it through to the end, a bigger emphasis was put on its story which was to have a more emotional emphasis. This brings us to Fatal Frame II: Crimson Butterfly. The game was an instant success and frightened players to the point that a common belief is that not many people saw it through to the end. Featuring a haunted mansion, vengeful spirits, failed rituals, and the infamous “Camera Obscura,” the trademark of the series that allows the characters in the game and the players themselves to see these vengeful spirits. The first Fatal Frame became notorious for being one of the most frightening games in this era. But during the PlayStation 2 and Xbox era lied a lesser-known and more esoteric series of horror games: the Fatal Frame franchise. When the term survival horror pops up one of the first things that come to mind is the slow power creep to bombastic action of Resident Evil or the fight for your life antics of a game such as Amnesia: The Dark Descent. While the horror space seems to be having an emotional renaissance in the television and film space, one area that people oft-forget is the medium of video games. If anything, The Haunting of Hill House has proved that horror can be at its most beautiful when it defies common conceptions and branches out into other spaces on the spectrum of human emotion. Sometimes horror can even move us in ways we don’t expect. Horror is Where the Heart is: A Look Back on Fatal Frame II
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